

With the rate of food consumption that 2 produce (because its 2, not more than that, I'll explain why I'm taking that viewpoint in a moment) was.small. Notice you don't need seed schematics at all with this method because MAKING seeds is the worst mistake you can do without points in LotL. ~= 4 produce with minimal effort of putting the seeds into a few farm plots. I would say LotL 0 is exactly what you termed "a farm as a supplement to scavenging" instead of doing real farming. Once you had LotL2, well, first of all you've already invested at least 4 levels into farming, and second of all, it fixes nothing.you could already endlessly farm with LotL 2, because that's where you learned the seed crafting recipes. MY point was that you saying "oh look at the new change! LotL 2's new thing fixes it all!" does ABSOLUTELY nothing of the sort. What you're complaining about is what you are complaining about - its hard to start a garden from scratch without big investment (more than 1) into the LotL skill.with only a couple seeds, the chance of loss exists, and falling behind means another several in game days of low yield. But wait! there's more! Even if you get no seed, you still have enough to plant 4 more plants (then 3 plants, then 2 plants, then 2 plants again, then 1 plant 5 times.this is assuming the 50% seed chance never triggers in 21 tries)! It's already risk mitigated.
#7 DAYS TO DIE FARMING ALPHA 13 HOW TO#
Because yup, my toughness determines if i can figure out how to farm.Īs far as the numbers go, they're fine for anyone investing a single point in LotL "as long as you can CRAFT the seed" (which I said in my post above).your odds of NOT getting a seed in 5 plantings are 3.125%. I agree the current situation sucks and the required recipes makes any farming REQUIRE either luck in finding recipes, or investment into the endurance tree (at least down to LotL 2). The script if anyone wants to run it (the important parameters are now listen at the start of the script for easy changing): What is missing are some more recipes as alternatives if you don't find corn or potato seed schematic. And finding seed recipes is inevitable over time, not necessarily for every seed type, but for enough to get some better recipes going. Not sure what you mean with "1:20", but with LotL1 you can convert to seeds for unlimited farming or simply use the produce if you can't convert to seeds. In summary not even 1 person in 100.000 had a failed farm starting with 5 seeds in a simulated run (if you can convert to seeds).

On the other hand 96 people had 999 seeds (the highest number of seeds my script prints out). The lowest number of seeds someone had was 34, just one person of 100.000. I changed it to simulate 100.000 farms with LotL1 starting with 5 seeds and never getting another seed and what they have after 20 seasons: I made a small python script to simulate farming. A 1:20, if my quick estimate based on a 5 plot garden is accurate, of having 0 seeds drop isn't negligible and means there is still a good chance to end up in a continually decreasing loop ending up with no seeds and no crop to show for it. And from what I remember you aren't replanting any yucca, corn, shrooms or tatos by converting the crops to seed without LotL2 unless you get lucky with the loot rolls and find the schematic for the seeds. Only theoretically a problem, no problem in practice. In my SP game I found most seed recipes by day 34, in our MP game at day ~17, I found corn and mushroom seed recipes and lots of others, only potato seed recipe didn't drop yet. This is the same as with many schematic perks in INT, you invest to be independant of chance, or you don't and hope to find the schematics. If you invest 1 point in LotL then you are hoping to find seed schematics, if you want to make sure you invest another point. It still doesn't address the real problem - if you can't craft a given seed, farming is worthless, while if you can craft the seed, 1 point is endless food. Total 5 seeds.Īs long as you can actually CRAFT the seed, Living off the land 1 gives unlimited crops. You could even break even with appallingly bad luck if you planted 5 crops and only got back 1 seed.1 seed & 20 crops, 20 crops = 4 seeds. turn 5 of those crops into a seed and you have 2 plants that give 2 seeds and 3 crops. But you already had that.as long as you weren't planting just 1 or 2 of a given plant, you had a reliable profit from LotL1.Ģ plants give 1 seed and 8 crops.
